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Do you get the faster, cheaper castles-Chi Art? Well, you're aiming for economy and +accuracy upgrades so Chonindo for max Farms and +accuracy buildings is definitely the better choice here. Your plan is to survive with easy-to-hold-provinces and get rich and developed. You just won a big fight and the enemy's nearby town looks weak - but taking it will open up new backdoor routes into your homeland and its a lvl 1 keep and you're currently in a lvl 3 one with your main army - so leave it. Take a look at the resource map and use it to find a faction or area that has the trade goods you need and some chokepoints you can aim at taking (like Buzen with Shimazu or Echigo/Fukushima as Date). It's powerful in the late stages so you can afford to fall behind in province count as long as you're moving towards your goal. It takes a long time so you cannot be overly aggressive or attract too much attention before you're there. Do you want a win on Very Hard in any way possibly? A fast Domination win on Normal? Do you want an army based on the absolutely best of the best and not push out until you're there? Once you have a feel of what you're trying to achieve it becomes much easier to make a roughly sketched gameplan and its always easier to adapt if you have a basic model of what you're trying to achieve.Įxample: In Shogun 2, are you trying to create 2 stacks of a combination of some +25 accuracy archers, +5 armor monks/swords/naginatas and +10 charge cavalry? From this the decisions you make start becoming easier to spot: Its expensive so you have to focus on development of your provinces. Once the basics start fleshing out, start making it clear to yourself roughly what you're aiming for. It also makes it easier if you feel like searching for or asking others for tips and tricks if you know somewhat what you're looking for. It sounds silly, but it really helps to just spell out what exactly you're struggling with to yourself. Whether to use Samurai or Warrior Monk archers or 3 of each can wait for later - just use "archers" for now. Look for a guide on how the economy of a TW game works and try to focus on applying the concepts of the guide to your play. If you're trying to improve 15 different areas you'll just confuse yourself. Saying "I need to manage my economy better" is a good first step, but make sure to then just focus on that. As a result I would have a fearful stack of Samurai and go bankrupt in turn 30. When I first played Shogun 2 I picked Shimazu and Date as I was drawn to sword-based armies with maxed upgrades and these factions had both of those covered. (as a sidenote I hope the replays were fixed in the latest patch, since they've been pretty awful in Shogun 2 so far).Īlong those lines I've found it helpful to state out my problems.
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Often you will notice (and thus learn) things by watching your own fights without having to worry about actually managing your units or adapting to whatever is happening. Heck, when you win a fight you weren't exactly sure of why, watch the replay just on 4x speed and look for what's happening that you aren't sure of why is happening. When you lose a battle and you're not exactly sure why, watch the replay.
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Then pick a faction that seems to suit this style in terms of clan bonus - if its starting position is in the gutter then look for a clan whose starting area seems easy to grab and defend and use that to play around with your army creation, management, balancing and especially the economy of said game (this would be Chosokabe for Shogun 2 or the Julii/Brutii Romans for Rome).Ĭlichéed as it sounds the best way to improve basics is to practice, but I've found a lot of helpful tools in the toolbox of Starcraft's sensei Day: If you don't have (or don't wish) to burn hours and hours on the game I would advise lauching up some skirmishes against the AI and play around with different units and different unit compositions mostly just to get a feel of what style of play you prefer (heavy infantry, blitzing, strong archer or rifle focus, cavalrybased, balanced or some other combination).